So during the past few days I have been making a number of improvements to the game according to feedback
First I increased the number of enemies around the map and put in some additional stuff trying to fill in the map, you can see the enemies in circles below. I had to implement a couple of lines of optimizations to avoid doing any calculations for this amount of enemies while out of sight, but it was easy.
So now about half the level has a medium to high distribution of enemies.
I also added a tower to the level, which will be your destination. Just an asset from the asset store for now. Added some fires and voila:
Then I wanted to add some settings so that people could have at least a bit of control on performance in-game, before I roll out a complete set of controls. Someone mentioned motion blur was too much and I saw someone play with a low frame-rate and it was really bad.
So I added motion blur, bloom and ambient occlusion controls, since those are the heaviest effects.
Finally I created a live cursor, which recognizes enemies and tracks them if you can hit them, at the moment it is just a green particle effect, but the plan is to make her into a fully fledged character. Joan the Pixie will follow Jack around and give him hints, target enemies and have a voice, so that the game isn’t as silent and lonely as it is now.
Next on the agenda?
- complete the level
- make a navigation map
- add more enemies and props
- add interactive objects and characters
but first the map. You can download and play it now